Completing observations requires completing the four sub-games before getting to play the main game in the center.
The sub-games generate Forge Shards, which increase the amount of currency you get from the main game by 1% each.
Completing any of the games will net you a sum of currency, but the main game will give 50% more than the others.
Observations will become available again after a 30 minute period, which can be decreased by buying upgrades.
Observation resets will also get rid of all the Forge Shards you've obtained, so you should complete the main observation before the reset!
Solve a 4-color code in as few guesses as possible!
You get 5 less shards for each guess past 6. The game ends automatically if you do not win within 10 guesses.
NOTES:
Duplicate colors can appear.
Hint order is arbitrary.
Easy mode: After you complete guess 3, a random color is automatically placed in the correct position.
Repeat sequences that increase in length through multiple rounds!
You get 3 less shards for each round you do not complete, and an additional 1 less shard if you fail to reach round 5.
The game ends after round 8.
Easy mode: You have one extra life. When it gets used up, the next slot you need to click lights up.
Match colored pairs before you reach your attempt limit!
You get 2 less shards for each pair left unfound, and an additional 1 less shard for each unfound pair past the fifth one.
The game ends if you find all pairs, or if you exceed 25 attempts.
Easy mode: You gain a free reveal powerup that instantly finds one pair.
Rapidly click a series of lit up panels, while making sure to keep a meter at the right level!
If you take more than 45 seconds, a shard is removed for each extra second taken. The game ends if more than 70 seconds are taken to win.
Easy mode: Your score starts with an innate 10 point bonus.
Repeat a color sequence that grows longer each iteration!
You get 2 less shards for each round you do not complete, and an additional 1 less shard if you fail to reach round 7.
The game ends after round 12.
Easy mode: You have one extra life. When it gets used up, the sequence you need to input is redisplayed.
Hit a random sequence of notes without clicking early or late!
If you miss a note, a shard is taken. The game ends if you miss 25 times.
The game also ends after 120 notes.
Easy mode: You gain a barrier that blocks the first 5 misses you make.
Click randomly appearing panels in order to keep a timer above 0!
You get 2 less shards for each round you do not complete, but only 1 less shard for each round before 6 left uncompleted.
The game ends after round 15.
Easy mode: The timer starts with additional time on it when the game starts.
Make the input requested by a changing panel as many times as you can before time runs out!
Currency is rewarded based on your final score in the minigame. Getting a perfect score also gives a small boost.
The game ends when the displayed timer ticks down to 0.
Grandmaster Mode: New inputs are added, and your score decreases faster over time.
50% ¤ gained.
60% ¤ gained.
70% ¤ gained.
80% ¤ gained.
90% ¤ gained.
100% ¤ gained.
120% ¤ gained.
180% ¤ gained, 2x all payouts.